The Twelfth Annual AAAI Conference on
Artificial Intelligence and Interactive Digital Entertainment
October 8-12, 2016

Embassy Suites by Hilton San Francisco Airport - Waterfront
150 Anza Boulevard
Burlingame, California  94010 USA
Telephone: +1-650-342-4600

AIIDE 2016 will be co-located with Motion in Games (MIG) 2016.

Important Dates

Workshop proposals:
May 15, 2016

Conference papers and demo abstracts:
May 27, 2016

Conference papers and demo submissions :
May 31, 2016

Late-Breaking Abstracts
June 1, 2016

Late-Breaking Submission Deadline
June 13, 2016

Playable experiences:
TBA

Conference paper notification:
June 30, 2016

Conference camera-ready due:
August 3, 2016

Starcraft Competition:
TBA

Workshops:
October 8-9

AIIDE conference:
October 10-12

Organization

General Chair:
Nathan Sturtevant, University of Denver

Program Chair:
Brian Magerko, Georgia Tech

Industrial Relations and Publicity Chair:
Eric Jacopin, France

Workshops Chair:
Jichen Zhu, Drexel University

Playable Experiences:
Alex Zook, Blizzard



The 12th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'16) will be held in October 8-12, 2016. AIIDE'16 is the twelfth annual conference and the fifteenth overall event sponsored by AAAI on the topic of AI and Interactive Entertainment.

AIIDE is the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. Sponsored by the Association for the Advancement of Artificial Intelligence (AAAI), the conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.

AIIDE-16 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium.  We invite researchers and developers to share insights and cutting-edge results from a wide range of AI-related problems and encourage the presentation of a) results from core AI research areas applicable to interactive digital entertainment and b) AI approaches developed and fielded in commercial systems.

The call for papers, demos, playable sessions and can found here.