Tenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

North Carolina State University, Raleigh, North Carolina, October 3-7, 2014

Important Dates

Workshop proposals:
April 30, 2014

Conference papers/demos:
May 12, 2014

Playable experiences:
May 30, 2014

Conference paper notification:
June 29, 2014

Doctoral consortium applications:
July 14, 2014

Conference camera-ready due:
August 11, 2014

October 3-4, 2014

AIIDE conference:
October 5-7, 2014


General Chair:
Ian Horswill, Northwestern University

Program Chair:
Arnav Jhala, University of California Santa Cruz

Local Arrangements Chair
R. Michael Young, North Carolina State University

Industrial Relations Chair:
Kevin Dill, Lockheed Martin Mission Systems & Training

Workshops Chair:
Mei Si, Rensselaer Polytechnic Institute

Doctoral Symposium Chair:
Noor Shaker, ITU Copenhagen

Playable Experiences Co-Chairs:
Nathan Sturtevant, University of Denver
Jeff Orkin, MIT, Giant Otter Technologies

The 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'14) will be held October 3-7 2014. AIIDE'14 is the tenth annual conference and the fourteenth overall event sponsored by AAAI on the topic of AI and Interactive Entertainment.

AIIDE is the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. Sponsored by the Association for the Advancement of Artificial Intelligence (AAAI), the conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.

AIIDE-14 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium.  We invite researchers and developers to share insights and cutting-edge results from a wide range of AI-related problems and encourage the presentation of a) results from core AI research areas applicable to interactive digital entertainment and b) AI approaches developed and fielded in commercial systems.