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Preliminary Schedule of the Second Annual Artificial Intelligence and Interactive Digital Entertainment Conference Subject to change without notice 8:45 am–9:00 am Welcome and Introduction 9:00–10:00 am Invited Talk: High Performance Multi-Processor Crowd Simulation 10:00–10:30 am Break 10:30 am–12:00 pm Session: Abstraction and Planning An Abstraction Framework for Cooperation among Agents and People in a Virtual World Representational Requirements for a Plan Based Approach to Automated Camera Control Building Robust Planning and Execution Systems for Virtual Worlds 12:00–1:30 pm Lunch 1:30–3:30 pm Session: User Interactions Intelligent Tutoring Systems for Commercial Games: The Virtual Combat Training Center Tutor and Simulation Predicting User Physiological Response for Interactive Environments: An Inductive Approach A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character Dynamic Game Balancing: An Evaluation of User Satisfaction 3:30–4:00 pm Break 4:00–5:00 pm Invited Talk: The Power of Projection and Mass Hallucination (Practical AI in The Sims 2 and Beyond) 6:00–8:00 pm AIIDE-06 Opening Reception 9:00–10:00 am Invited Talk: Adaptive Entertainment 10:00–10:30 am Break 10:30–11:00 am Session: Learning Goal-Directed Hierarchical Dynamic Scripting for RTS games The Self Organization of Context for Learning in MultiAgent Games Incorporating Advice into Neuroevolution of Adaptive Agents 12:00 pm–1:30 pm Lunch Buffet, Promenade Room 1:30–2:30 pm Invited Talk: Emotions in Human-Agent Interactions 2:30–3:30 pm Invited Talk: The Fun Factor, Machine Learning, and Gameplay Metrics 3:30–4:00 pm Break 4:00–6:00 pm AIIDE-06 Poster and Demonstration Program A Framework for Summarizing Game Experiences as Narratives Procedural Level Design for Platform Games Biased Cost Pathfinding Using Natural Language to Manage NPC Dialog Incremental Heuristic Search in Games: The Quest for Speed Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds Authoring an Interactive Narrative with Declarative Optimization-Based Drama Management Plausible Environment Reconstruction Using Bayesian Networks AI Wall Building in Empire Earth II A Testbed for Evaluating AI Research Systems in Commercial Games Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games Using NL Representations to Manage NPC Dialog via Dynamically Generated Menu Interactions Believable and Reactive Crowds in Next Generation Games Using Environmental Annotations and Affordances to Model Culture Automatic Story Generation for Computer Role-Playing Games Mixing Story and Simulation in Interactive Narrative The NERO Video Game Building Test Beds for AI with the Q3 Mode Base 9:00–10:00 am Invited Talk: Bringing Game Characters to Life 10:00–10:30 am Break 10:30 am–12:00 pm Session: Pathfinding Improved Heuristics for Optimal Pathfinding on Game Maps Modeling Goal-Directed Players in Digital Games Improving Collaborative Pathfinding Using Map Abstraction 12:00–1:30 pm Lunch 1:30–3:00 pm Session: Applications Using Multi-Agent System Technologies in Risk Bots CrowdMixer: Multiple Agent Types in Situation-Based Crowd Simulations Lightweight Simulation of Air Traffic Control Using Simple Temporal Networks 3:00–3:30 pm Break 3:30–4:30 pm RTS Competition 4:30–4:35 pm Closing Remarks
Wednesday, June 21Wednesday, June 21
Jonathan Schaeffer, AIIDE-06 Program Chair, University of Alberta
Craig Reynolds, Sony Computer Entertainment America
Introduction by John Laird
Chair: Ian Davis
David McDonald, Alice Leung, William Ferguson, and Talib Hussain, BBN Technologies
Arnav Jhala and R. Michael Young, North Carolina University
Don M. Dini, Michael Van Lent, Paul Carpenter, and Kumar Iyer, Institute for Creative Technologies/University of Southern California
Chair: Michael Young
William R. Murray, Boeing Phantom Works
Scott W. McQuiggan, Sunyoung Lee, and James C. Lester, North Carolina University
Seema Patel, William Bosley, David Culyba, Sabrina A. Haskell, Andrew Hosmer, TJ Jackson, Shane J. M. Liesegang, Peter Stepniewicz, James Valenti, Salim Zayat, and Brenda Harger, Carnegie Mellon University
Gustavo Andrade, Geber Ramalho, and Alex Sandro Gomes, Universidade Federal de Pernambuco; Vincent Corruble, Université Paris 6
Matt Brown, Electronic Arts / Maxis
Introduction by Jonathan Schaeffer
Sierra Room
Thursday, June 22
Pieter Spronck, Maastricht University
Introduction by Jonathan Schaeffer
Chair: Michael van Lent
Anders Dahlbom and Lars Niklasson, University of Skövde
Chris White and Dave Brogan, University of Virginia
Chern Han Yong, Institute for Infocomm Research, Kenneth Stanley, University of Central Florida, Risto Miikkulainen and Igor V. Karpov, University of Texas at Austin
Jonathan Gratch, Institute for Creative Technologies, University of Southern California
Introduction by Michael van Lent
Ben Geisler, Radical Entertainment and ITT Tech
Introduction: John Laird
AIIDE-06 Posters
Yun Gyung Cheong and R. Michael Young, North Carolina State University
Kate Compton and Michael Mateas, Georgia Institute of Technology
Alborz Geramifard, Pirooz Chubak, and Vadim Bulitko, University of Alberta
Gary Kacmarcik, Microsoft Research
Maxim Likhachev, Carnegie Mellon University, and Sven Koenig, University of Southern California
Charles Madeira and Vincent Corruble, Université Pierre et Marie Curie; Geber Ramalho, Universidade Federal de Pernambuco
Samuel Marin, University of Namur
Mark J. Nelson, Calvin Ashmore, and Michael Mateas, Georgia Institute of Technology
Robert G. Price and Scott D. Goodwin, University of Windsor
Tara Teich and Ian Lane Davis, Mad Doc Software
AIIDE-06 Demonstrations
David W. Aha, Naval Research Laboratory; Matthew Molineaux and Philip Moore, Naval Research Laboratory and ITT Industries
Eric Baumer, Bill Tomlinson, Man Lok Yau, and Thomas A. Alspaugh, University of California, Irvine
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, and Allan Schumacher, University of Alberta
Gary Kacmarcik, Microsoft Research
Paul A. Kruszewski, Engenuity Technologies, Inc.
Ryan McAlinden, Michael van Lent, William Clevenger, and Wen Tien, USC Institute for Creative Technologies
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, and Allan Schumacher, University of Alberta
Mark O. Riedl and Don Dini, Institute for Creative Technologies; Andrew Stern, Procedural Arts LLC
Kenneth O. Stanley, University of Central Florida, Igor Karpov, Risto Miikulainen, and Aliza Gold, The University of Texas at Austin
G. Michael Youngblood, Billy Nolen, Michael Ross, and Lawrence B. Holder, The University of Texas at Arlington
Friday, June 23
Steve Crane, Midway Games
Introduction by Ian Davis
Chair: Jonathan Schaeffer
Yngvi Björnsson and Kári Halldórsson, Reykjavik University
David Thue and Vadim Bulitko, University of Alberta
Nathan Sturtevant and Michael Buro, University of Alberta
Chair: Michael van Lent
Stefan J. Johansson, Blekinge Institute of Technology, and Fredrik Olsson, Progressive Media ApS
Shannon Blyth and Howard J. Hamilton, University of Regina
Russell Knight, Jet Propulsion Laboratory, California Institute of Technology
Chair: Michael Buro
Jonathan Schaeffer, AIIDE-06 Program Chair
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