BrawlerAGD BrawlerAGD 0.0.0 ALPHA
An Automated Game Designer (AGD) Used for Creating Brawler Fighting Games. An Automated Game Designer for Brawler Video Games
Move Class Reference
Inheritance diagram for Move:

Public Member Functions

void SetInactive ()
 
void SetActive ()
 
void InitializeMoveFromSerializedObj (SerializedMove serializedMove)
 Assignment of values from the Serialized Object. More...
 

Public Attributes

SpriteRenderer sr
 
BoxCollider2D bc
 
Vector3 center
 GENERATOR PARAMETERS: Intended to be created by generator. More...
 
float xScale
 
float yScale
 
float zRotation = 0
 
float warmUpDuration
 
float executionDuration
 
float coolDownDuration
 
float damageGiven
 
Vector2 knockbackDirection
 
float knockbackScalar
 
float hitstunDuration
 
int spriteIndex = 0
 
Player player
 

Member Function Documentation

◆ InitializeMoveFromSerializedObj()

void Move.InitializeMoveFromSerializedObj ( SerializedMove  serializedMove)

Assignment of values from the Serialized Object.

Requires a player as a parameter as a dependency See move definition for field information

◆ SetActive()

void Move.SetActive ( )

◆ SetInactive()

void Move.SetInactive ( )

Member Data Documentation

◆ bc

BoxCollider2D Move.bc

◆ center

Vector3 Move.center

GENERATOR PARAMETERS: Intended to be created by generator.

◆ coolDownDuration

float Move.coolDownDuration

◆ damageGiven

float Move.damageGiven

◆ executionDuration

float Move.executionDuration

◆ hitstunDuration

float Move.hitstunDuration

◆ knockbackDirection

Vector2 Move.knockbackDirection

◆ knockbackScalar

float Move.knockbackScalar

◆ player

Player Move.player

◆ spriteIndex

int Move.spriteIndex = 0

◆ sr

SpriteRenderer Move.sr

◆ warmUpDuration

float Move.warmUpDuration

◆ xScale

float Move.xScale

◆ yScale

float Move.yScale

◆ zRotation

float Move.zRotation = 0

The documentation for this class was generated from the following file: