BrawlerAGD BrawlerAGD 0.0.0 ALPHA
An Automated Game Designer (AGD) Used for Creating Brawler Fighting Games. An Automated Game Designer for Brawler Video Games
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Public Member Functions | |
HoldJump (Player player, Player opponent) | |
override float | GetAxis (string code) |
override bool | GetKeyDown (string code) |
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Controller (Player player, Player opponent) | |
void | SetPlayer1Buttons () |
void | SetPlayer2Buttons () |
virtual void | Update () |
Vector2 | GetClosestPlatformDirection () |
virtual float | GetAxis (string code) |
virtual bool | GetKeyDown (string code) |
bool | OverPit (Vector2 offset) |
bool | OverPit () |
bool | PlayerInRangeOfMove () |
bool | OpponentAbove () |
bool | OpponentRight () |
bool | ApproachingEdge () |
bool | JumpsExhausted () |
Additional Inherited Members | |
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string | horizontalAxis |
string | jumpKey |
string | pauseKey |
string | move1Key |
Player | player |
Player | opponent |
Transform | playerTransform |
LayerMask | mask |
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virtual |
Reimplemented from Controller.
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virtual |
Reimplemented from Controller.