BrawlerAGD BrawlerAGD 0.0.0 ALPHA
An Automated Game Designer (AGD) Used for Creating Brawler Fighting Games. An Automated Game Designer for Brawler Video Games
HoldLeft Class Reference
Inheritance diagram for HoldLeft:
Controller

Public Member Functions

 HoldLeft (Player player, Player opponent)
 
override float GetAxis (string code)
 
override bool GetKeyDown (string code)
 
- Public Member Functions inherited from Controller
 Controller (Player player, Player opponent)
 
void SetPlayer1Buttons ()
 
void SetPlayer2Buttons ()
 
virtual void Update ()
 
Vector2 GetClosestPlatformDirection ()
 
virtual float GetAxis (string code)
 
virtual bool GetKeyDown (string code)
 
bool OverPit (Vector2 offset)
 
bool OverPit ()
 
bool PlayerInRangeOfMove ()
 
bool OpponentAbove ()
 
bool OpponentRight ()
 
bool ApproachingEdge ()
 
bool JumpsExhausted ()
 

Additional Inherited Members

- Public Attributes inherited from Controller
string horizontalAxis
 
string jumpKey
 
string pauseKey
 
string move1Key
 
Player player
 
Player opponent
 
Transform playerTransform
 
LayerMask mask
 

Constructor & Destructor Documentation

◆ HoldLeft()

HoldLeft.HoldLeft ( Player  player,
Player  opponent 
)

Member Function Documentation

◆ GetAxis()

override float HoldLeft.GetAxis ( string  code)
virtual

Reimplemented from Controller.

◆ GetKeyDown()

override bool HoldLeft.GetKeyDown ( string  code)
virtual

Reimplemented from Controller.


The documentation for this class was generated from the following file: