◆ SerializedPlayer() [1/2]
SerializedPlayer.SerializedPlayer |
( |
String |
_name, |
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Random |
rand |
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) |
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◆ SerializedPlayer() [2/2]
SerializedPlayer.SerializedPlayer |
( |
String |
_name, |
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float[] |
genome, |
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int |
_spriteIndex |
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) |
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◆ chooseValue()
static float SerializedPlayer.chooseValue |
( |
int |
valueIndex, |
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Random |
rand |
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) |
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static |
◆ generateGenome()
static float[] SerializedPlayer.generateGenome |
( |
Random |
rand | ) |
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static |
◆ genome()
float[] SerializedPlayer.genome |
( |
| ) |
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◆ initFromGenome()
void SerializedPlayer.initFromGenome |
( |
float[] |
genome | ) |
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◆ mutate()
void SerializedPlayer.mutate |
( |
Random |
rand | ) |
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◆ randomCrossover()
◆ SetRandomSprite()
void SerializedPlayer.SetRandomSprite |
( |
Random |
rand | ) |
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◆ singlePointCrossover()
◆ airAcceleration
float SerializedPlayer.airAcceleration |
◆ airAccelerationFactor
float SerializedPlayer.airAccelerationFactor |
◆ airJumpForce
float SerializedPlayer.airJumpForce |
◆ attackKey
KeyCode SerializedPlayer.attackKey |
◆ drag
float SerializedPlayer.drag |
◆ gravityScalar
float SerializedPlayer.gravityScalar |
◆ groundAcceleration
float SerializedPlayer.groundAcceleration |
◆ groundAccelerationFactor
float SerializedPlayer.groundAccelerationFactor |
◆ groundJumpForce
float SerializedPlayer.groundJumpForce |
◆ heightScalar
float SerializedPlayer.heightScalar |
◆ hitstunDamageScalar
float SerializedPlayer.hitstunDamageScalar |
◆ jumpKey
KeyCode SerializedPlayer.jumpKey |
◆ jumpRatio
float SerializedPlayer.jumpRatio |
◆ leftKey
KeyCode SerializedPlayer.leftKey |
◆ mass
float SerializedPlayer.mass |
◆ maxAirSpeed
float SerializedPlayer.maxAirSpeed |
◆ maxGroundSpeed
float SerializedPlayer.maxGroundSpeed |
◆ playerName
String SerializedPlayer.playerName |
◆ ranges
float [,] SerializedPlayer.ranges |
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static |
Initial value:= {
{2f, 10f},
{2f, 10f},
{0f, 1f},
{0f, 1f},
{5f, 17f},
{0.2f, 0.9f},
{0.5f, 2.5f},
{1f, 6f},
{0.7f, 1.5f},
{0.5f, 1.5f},
{0.3f, 1.3f},
{0.1f, 0.3f},
}
◆ rightKey
KeyCode SerializedPlayer.rightKey |
◆ spriteIndex
int SerializedPlayer.spriteIndex |
◆ stocks
int SerializedPlayer.stocks |
◆ totalJumpForce
float SerializedPlayer.totalJumpForce |
◆ widthScalar
float SerializedPlayer.widthScalar |
The documentation for this class was generated from the following file:
- C:/Users/samue/OneDrive/Documents/GitHub/BrawlerAGD/Assets/PlayerGeneration/SerializedPlayer.cs