◆ SerializedMove() [1/2]
SerializedMove.SerializedMove |
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Random |
rand | ) |
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◆ SerializedMove() [2/2]
SerializedMove.SerializedMove |
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float[] |
genome, |
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int |
_spriteIndex |
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) |
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◆ chooseValue()
static float SerializedMove.chooseValue |
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int |
valueIndex, |
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Random |
rand |
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) |
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static |
◆ generateGenome()
static float[] SerializedMove.generateGenome |
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Random |
rand | ) |
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static |
◆ genome()
float[] SerializedMove.genome |
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| ) |
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◆ initFromGenome()
void SerializedMove.initFromGenome |
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float[] |
genome | ) |
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◆ mutate()
void SerializedMove.mutate |
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Random |
rand | ) |
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◆ randomCrossover()
◆ SetRandomSprite()
void SerializedMove.SetRandomSprite |
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Random |
rand | ) |
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◆ singlePointCrossover()
◆ coolDownDuration
float SerializedMove.coolDownDuration |
◆ damageFactor
float SerializedMove.damageFactor |
◆ damageGiven
float SerializedMove.damageGiven |
◆ executionDuration
float SerializedMove.executionDuration |
◆ heightScalar
float SerializedMove.heightScalar |
◆ hitstunDuration
float SerializedMove.hitstunDuration |
◆ knockbackModX
float SerializedMove.knockbackModX |
◆ knockbackModY
float SerializedMove.knockbackModY |
◆ knockbackScalar
float SerializedMove.knockbackScalar |
◆ moveAngle
float SerializedMove.moveAngle |
◆ moveDist
float SerializedMove.moveDist |
◆ moveLocX
float SerializedMove.moveLocX |
◆ moveLocY
float SerializedMove.moveLocY |
◆ ranges
float [,] SerializedMove.ranges |
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static |
Initial value:= {
{0.8f, 1.5f},
{0f, (float) 2f * (float) Math.PI },
{0.5f, 1.5f},
{0.5f, 1.5f},
{0.1f, 0.6f},
{0.1f, 0.4f},
{0.1f, 0.6f},
{0f, 10f},
{1f, 16f},
{0, 1f},
{-1f, 1f},
{0f, 1f}
}
◆ spriteIndex
int SerializedMove.spriteIndex |
◆ warmUpDuration
float SerializedMove.warmUpDuration |
◆ widthScalar
float SerializedMove.widthScalar |
The documentation for this class was generated from the following file:
- C:/Users/samue/OneDrive/Documents/GitHub/BrawlerAGD/Assets/MoveGeneration/SerializedMove.cs