More...
A Editor Plugin for automatic doc generation through Doxygen
Author: Jacob Pennock (http://Jacobpennock.com)
Version: 1.0
◆ WindowModes
Enumerator |
---|
Generate | |
Configuration | |
About | |
◆ Init()
static void DoxygenWindow.Init |
( |
| ) |
|
|
static |
◆ MakeNewDoxyFile()
◆ OnDoxygenFinished()
static void DoxygenWindow.OnDoxygenFinished |
( |
int |
code | ) |
|
|
static |
◆ readBaseConfig()
void DoxygenWindow.readBaseConfig |
( |
| ) |
|
◆ RunDoxygen()
void DoxygenWindow.RunDoxygen |
( |
| ) |
|
◆ AssestsFolder
string DoxygenWindow.AssestsFolder = Application.dataPath |
◆ BaseFileString
string DoxygenWindow.BaseFileString = null |
◆ CurentOutput
string DoxygenWindow.CurentOutput = null |
◆ DoxygenOutputString
string DoxygenWindow.DoxygenOutputString = null |
◆ Instance
◆ SelectedTheme
int DoxygenWindow.SelectedTheme = 1 |
◆ Themes
string [] DoxygenWindow.Themes = new string[3] {"Default", "Dark and Colorful", "Light and Clean"} |
◆ UnityProjectID
string DoxygenWindow.UnityProjectID = PlayerSettings.productName+":" |
The documentation for this class was generated from the following file:
- C:/Users/samue/OneDrive/Documents/GitHub/BrawlerAGD/Assets/Editor/Doxygen/DoxygenWindow.cs