Call for Papers


AIIDE-16

The Twelfth AAAI Conference on

Artificial Intelligence and Interactive Digital Entertainment

October 8-12, 2016

San Francisco Bay Area, CA, USA


Submission deadlines:

May 15, 2016: Workshop proposals

June 2, 2016: Regular Paper & Demonstration Abstract Deadline

June 7, 2016: Regular Paper & Demonstration Submission Deadline

June 13, 2016: Late-Breaking Paper Deadline

June 30, 2016: Accept/Rejection Notification

August 3, 2016, 5pm PST: Camera-ready Version Deadline


https://easychair.org/conferences/?conf=aiide2016


General Chair:

Nathan Sturtevant, University of Denver


Program Chair:

Brian Magerko, Georgia Tech


AIIDE-16 – the Twelfth Conference on Artificial Intelligence and Interactive Digital Entertainment – is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic AI researchers. AIIDE-16 will include invited speakers, paper presentations, demonstrations, and a doctoral consortium. While AIIDE often focuses on commercial computer and video games, we invite researchers and developers to share their insights and cutting-edge results on topics at the intersection of all forms of entertainment and artificial intelligence, including entertainment robotics, AI-based art and literature, generative music, and beyond. AIIDE-16 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).


PAPERS

Because AIIDE-16 crosses disciplinary boundaries, submissions will be evaluated based on their accessibility to both commercial game developers and researchers in addition to their technical merit.


Research Track

Research track papers describe AI research results that make advances towards solving known entertainment AI problems, enable a new form of interactive digital entertainment, or use AI to improve the game design and development process. The novel technique should be validated in a (game / robot / generative algorithm / etc.) prototype or test-bed, but need not be tested in a commercial environment. Research track papers are evaluated by the highest standards of academic rigor. Accepted papers will either be presented as a short lecture or a poster. Authors should submit a paper of no more than 7 pages in the AAAI format for double blind review (i.e., authors names and affiliations are omitted). The final page (page 7) must contain only references, and no other text whatsoever. All papers, whether poster or oral, will be allocated 7 pages in the proceedings. Late breaking papers will be reviewed and published (if selected) as papers submitted during the regular deadline; however, there will be no author rebuttal process for late breaking papers.


Practitioner Track

AIIDE also solicits submissions from professional game developers, roboticists, and artists on the use of artificial intelligence in games, art, and other cultural artifacts. While these practitioners are also invited to submit to the research track, we recognize that many will have neither the time nor the inclination to prepare full-length papers for archival academic publication. These authors may instead submit a 500 word extended abstract to the practitioner track. Practitioner track papers need not describe new technology, but must describe new ideas relevant to the AIIDE audience and must be based on experience creating deployed cultural artifacts. These papers are exempt from the formatting and blind reviewing requirements for the research track. Results from academic projects are more appropriate for the research track or demonstration tracks, rather than the practitioner track.


DEMONSTRATIONS

As many aspects of AI and interactive digital entertainment are fundamentally interactive, two tracks are offered to allow the demonstration of such systems.


Demo Track

We invite researchers and practitioners to share insights and cutting-edge results from a wide range of topics and encourage the demonstration of (a) research systems in the context of existing commercial entertainment media, (b) contributions demonstrating the adoption and/or extension of AI research results in published entertainment media, (c) completely new forms of interactive digital entertainment made possible by AI research, and (d) other relevant work. An electronic submission of a 2-page abstract (plus 1 references only page) and demonstration materials is required. Demonstration abstract review is not blind. Submissions should contain a link to the demonstration materials, which can take the form of a recorded demonstration session, an executable version of the demonstration with written instructions, or a detailed description of the demonstration heavily illustrated with screenshots. The abstract will be published in the AIIDE proceedings, but all demonstrations must be conducted live at AIIDE-16. Submissions will be judged on technical merit, accessibility to developers and researchers, originality, presentation, and significance. There are many AI systems which can be demoed (e.g. an editor, the result of a new pathfinding system, etc), but are not playable experiences themselves. Complete games or other playable experiences are best suited for the playable experience track.


Playable Experience Track

Indie developers, industry developers, and researchers who are developing innovative AI-based games or other interactive media (“playable experiences”) are invited to submit their work to the playable experiences track. We welcome playable experiences that involve some articulable innovation in the use of AI that directly affects the user's experience. This includes novel game designs that leverage existing AI techniques, as well as innovations in the techniques themselves that lead to new kinds of playable experiences. Playable experience submissions should be sufficiently complete and polished enough for naïve users to play them. Authors should submit a 500 word extended abstract describing the impetus behind the playable experience, how AI has motivated its design (or vice versa), and what they see as its primary innovation(s). The abstract should include a publicly accessible link to a web-based, mobile, or downloadable player experience, and instructions for how to play it; this link must remain live at least through the end of the conference. Playable experience review is not blind. The abstract will be published in the conference proceedings, and the authors will have the opportunity to show their playable experience during the evening poster/demo session of the AIIDE-16 conference.


EXAMPLE TOPICS

Following is a non-exhaustive list of topics that fall in the scope of AIIDE:

  • Adventure Games

  • AI for Design and Production

  • AI-based installations

  • AI-based performance technologies

  • Animation

  • Applications Area

  • Architecture

  • Art/Music Games

  • Authoring Tools

  • Bayesian Networks

  • Behavior Trees

  • Board Games

  • Camera Control

  • Case Based Reasoning

  • Cognitive Modeling

  • Computational Creativity

  • Computer Game Genre

  • Computer-Generated Music and Art

  • Constraint Programming

  • Design Frameworks

  • Dynamic Adaptation

  • Educational Games

  • Emotion

  • Evolutionary Algorithms

  • Finite State Machines

  • First Person Shooter

  • Formal Models

  • Functionality

  • Fuzzy Logic

  • Game Analytics and Decision Making

  • Game Mechanics

  • Games for Impact

  • Gesture

  • Group/Team Behavior

  • Interactive Drama and Story Generation

  • Logic

  • Machine Learning

  • Massively-Multiplayer Online Games

  • Mobile Device Games

  • Motion Planning

  • Natural Language

  • Neural Networks

  • Nonstandard Input/Output Modalities

  • NPC Creation

  • Opponent Modeling

  • Path Planning

  • Personality

  • Planning

  • Platform Games

  • Playtesting

  • Post-mortems

  • Procedural Content Generation

  • Puzzle Games

  • Quality Assurance

  • Real-Time Strategy Games

  • Reinforcement Learning

  • Robotics

  • Roguelikes

  • Role Playing Games

  • Rule-based Systems

  • Scripting

  • Search Techniques

  • Social Games

  • Social Reasoning and Agency

  • Software Engineering

  • Spatial Decompositions

  • Sports Games

  • Steering and Motion Control

  • Strategic Decision Making

  • Strategy Games

  • Tactical Decision Making

  • Techniques

  • Telemetry Supported Design

  • Terrain Analysis

  • Training/Simulation

  • User/Player Modeling

  • Utility-Based Approaches

  • Virtual/Mixed Reality


Submissions

Author Registration: Authors must register at the AIIDE-16 paper submission site before they submit their papers. The submission site will assign a password to be used for abstract and paper submission. Authors are encouraged to register as soon as possible, and well in advance of the submission deadline. Abstracts and papers must be submitted through the AIIDE-16 paper submission site; we cannot accept submissions by e-mail or fax.

  • Research Track submissions must be in PDF format, no longer than 7 pages where page 7 must contain only references. Papers should be formatted in AAAI two-column, camera-ready style (see the author instructions page). All Research Track papers must be formatted for BLIND REVIEW with NO author or affiliation information listed. Late breaking papers will be reviewed and published (if selected) as papers submitted during the regular deadline; however, there will be no author rebuttal process for late breaking papers.

  • Practitioner Track extended abstracts must be submitted in PDF format and be approximately 500 words in length. Authors should also include short bios describing their game industry experience (not counted toward the document length). Papers should preferably be formatted in AAAI two-column, camera-ready style as above; however, Practitioner Track authors may submit their content in any reasonable format for review, and AIIDE will assign an editor to help meet publication formatting requirements for accepted work.

  • Demo Track submissions must be in PDF format, no longer than 3 pages where page 3 must contain only references. Papers should be formatted in AAAI two-column, camera-ready style (see the author instructions page). Demo Track papers should contain author and affiliation information.

  • Playable Experience Track submissions must be submitted in PDF format and be approximately 500 words in length. Submissions should preferably be formatted in AAAI two-column, camera-ready style as above; however, Playable Experience authors may submit their content in any reasonable format for review, and AIIDE will assign an editor to help meet publication formatting requirements for accepted work.


All papers and abstracts must be registered by May 27, 2016 and submitted by May 31, 2016. All accepted papers will be published in the conference proceedings. At least one author must register for the conference by the deadline for camera-ready copy submission. As AIIDE is an academic conference, all attendees including presenters pay a registration fee. AIIDE-16 will not accept any paper that is under review for or has already been published or accepted for publication in another journal or conference.


WORKSHOPS

The AIIDE 2016 committee invites proposals for one to two day workshops to be held on October 8-9. Workshop participants will have the opportunity to meet and discuss issues with a selected focus — providing an informal setting for active exchange among researchers, developers, and users on topics of current interest. Members of all segments of the AI in Digital Entertainment community as well as industry researchers are encouraged to submit proposals. The format of workshops will be determined by their organizers. Organizers are highly encouraged to propose alternative formats beyond paper/poster presentations, and should encourage the submission and presentation of position papers that discuss new research ideas. Workshop papers will be published as technical reports and will be archived in the AAAI digital library. Proposals for workshops should be about two (2) to three (3) pages in length.


EXHIBITS

AIIDE-16 will have exhibit space available. Companies, publishers and other groups are encouraged to consider purchasing either a tabletop display or an exhibit booth. Exhibit space is limited and will be allocated on a first come, first serve basis.


SUBMISSION:

Authors should register and upload submissions to:


GENERAL CHAIR

Nathan Sturtevant (University of Denver)


PROGRAM CHAIR

Brian Magerko (Georgia Tech)


INDUSTRIAL RELATIONS CHAIR

Eric Jacopin (ESM Saint-Cyr)


WORKSHOPS CHAIR

Jichen Zhu (Drexel University)


PLAYABLE EXPERIENCE CO-CHAIRS

Alex Zook (Blizzard)