Program Detail

Creativity (Monday 10:20am-12:00pm)
Session Chair:  Santiago Ontañón

Predicting Proppian Narrative Functions from Stories in Natural Language
  Josep Valls-Vargas, Jichen Zhu and Santiago Ontañón

PlotShot: Generating Discourse-constrained Stories around Photos
  Rogelio E. Cardona-Rivera and Boyang Li

Fast and Diverse Narrative Planning through Novelty Pruning
  Rachelyn Farrell, Stephen G. Ware

Game Level Generation from Gameplay Videos
  Matthew Guzdial, Mark Riedl

Co-creative Drawing Agent with Object Recognition
  Nicholas Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh and Brian Magerko


Search (Monday 3:20pm - 4:20pm)
Session Chair: Albert Li

Combining Gameplay Data With Monte Carlo Tree Search To Emulate Human Play
  Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter Cowling and Jeff Rollason

Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data
  Alberto Uriarte and Santiago Ontañón

Data-Driven Sokoban Puzzle Generation with Monte Carlo Tree Search
  Bilal Kartal, Nick Sohre and Stephen Guy


User experience (Monday 4:20pm - 5:20pm)
Session Chair: Stephen Ware

Rapid Prediction of Player Retention in Free-to-Play Mobile Games
  Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha Rao, Diego Klabjan, Rafet Sifa and Julian Runge.

A Computational Model based on Symmetry for Generating Visually Pleasing Maps of Platform Games
  Julian R. H. Mariño and Levi H. S. Lelis

An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels
  Sam Snodgrass and Santiago Ontañón


Poster Spotlights 1 (Monday 5:20pm - 5:30pm)
Session Chair: Brian Magerko

Recognizing Actions in Motion Trajectories Using Deep Neural Networks
  Kunwar Yashraj Singh, Nicholas Davis, Chih-Pin Hsiao, Mikhail Jacob, Krunal Patel, Brian Magerko

A Framework for Playable Social Dialogue
  Mike Treanor, Josh McCoy, Anne Sullivan


Strategy (Tuesday 10:20am - 11:20am)
Session Chair: Brent Harrison

Staying Hidden: An Analysis of Hiding Strategies in a 2D Level with Occlusions
  Navjot Singh and Clark Verbrugge

Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games
  Anderson R. Tavares, Amanda Santos, Hector Azpurua and Luiz Chaimowicz

Implementation of an Automated Fire Support Planner
  Byron Harder, Imre Balogh and Chris Darken


Poster Spotlights 2 (Tuesday 11:20am - 12:00pm)
Session Chair: Nicholas Davis

Object-Model Transfer in the General Video Game Domain
  Alexander Braylan, Risto Miikkulainen

A Cognitive-Based Model of Flashbacks for Computational Narratives
  Hui-Yin Wu, R. Michael Young, Marc Christie

A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting
  M. Akif Gunes, Gokhan Solak, Omer Erden, Ugur Akin, Sanem Sariel

Learning from Stories: Using Crowdsourced Narratives to Train Virtual Agents
  Brent Harrison, Mark O. Riedl

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition
  Wookhee Min, Alok Baikadi, Bradford Mott, Jonathan Rowe, Barry Liu, Eun Young Ha, James Lester

Matching Games and Algorithms for General Video Game Playing
  Philip Bontrager, Ahmed Khalifa, Andre Mendes, Julian Togelius

Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search
  Von-Wun Soo, Chi-Mou Lee, Tai-Hsun Chen

Building Helpful Virtual Agents Using Plan Recognition and Planning
  Christopher Geib, Janith Weerasinghe, Sergey Matskevich, Pevan Kantharaju, Bart Craenen, Ronald P. A. Petrick


Poster Spotlight 3 (Tuesday 3:20pm - 4:00pm)
Session Chair: Matthew Guzdial

An Expressive Dilemma Generation Model for Players and Artificial Agents
  Sarah Harmon

Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town
  James Ryan, Michael Mateas, Noah Wardrip-Fruin

Per-Map Algorithm Selection in Real-Time Heuristic Search
  Vadim Bulitko

Contained: Using Multiplayer Online Games to Quantify Success for Collaborative Behavior
  Damian Debkowski, Andrew Marrero, Nicole Yson, Li Yin, Yichen Yue, Seth Frey, Mubbasir Kapadia

An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes
  Funda Durupinar, Kuan Wang, Ani Nenkova, Norman Badler

Best-Fit Action-Cost Domain Model Acquisition and its Application to Authorship in Interactive Narrative
  Thomas Hayton, Peter Gregory, Alan Lindsay, Julie Porteous

Procedural Generation of Levels for Angry Birds Style Physics Games
  Matthew Stephenson, Jochen Renz

Analyzing Stealth Games with Distractions
  Alexander Borodovski, Clark Verbrugge


Machine Learning (Wednesday 10:20am - 11:20am)
Session Chair: Julian Togelius

Demonstration-Based Training of Non-Player Character Tactical Behaviors
  John Drake, Maxim Likhachev and Alla Safonova

Mystical Tutor: A Magic: The Gathering Design assistant via Denoising Sequence-to-Sequence Learning
  Adam Summerville and Michael Mateas

Portfolio Online Evolution for Real-Time Strategy Games
  Che Wang, Pan Chen, Yuanda Li, Christoffer Holmgård and Julian Togelius